I should note that, I don't know what happens with characters beyond G3F and G8F base figures or to clothing. Below is a snapshot of the changes I've made. These tables set up the drivers and the properties in these tables backed up what I waas seeing in Blender, so if I was to fix the issues I was seeing, it would be here. The two sections of interest are tbl_mdrive_g3 and tbl_mdrive. ![]() I went digging through the bridge files and found Database.py in AppData\Roaming\Blender Foundation\Blender\2.90\scripts\addons\DTB. the result of the formula is not a positive value and so the shapekey is not applied). I then looked at some other drivers and noticed issues. The shapekey for the left elbow was not being applied as the formula was wrong. I know Blender uses drivers to tie bones to shapekeys, so I went looking through Blender looking for the drivers. For example, if I export the G8F figure using 2 poses (one being the mirror of the other), one pose will have the right elbow correctly shaped, whilst in the mirror pose the left elbow is not. Having solved issue 1, there are parts of the mesh that are wrong. So I went back into DAZ and exported the figure with every pJCM morph available in the Daz to Blender: Morph Names dialog. This also happens to default-posed figures posed in Blender. ![]() This results in the figure mesh being the wrong shape around the joints if the figure is exported in a posed position. If I don't specify any pJCM morphs in the DAZ Script dialog Daz to Blender: Morph Names, no joint morphs are exported to Blender. Sorry it's a bit long-winded and hopefully there is a simpler solution than the one described below. Below is a decription of a few issues I've had. ![]() I don't think I'm using it incorrectly and to get it to behave I had to make some alterations to one of the files. I'm making use of the latest bridge to see how well it imports figures into Blender.
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